
Spugg Galdon
Aliastra Gallente Federation
764
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Posted - 2017.04.20 08:39:38 -
[1] - Quote
I'm late to this because of a break from Eve but I talked about this below when missile disruptors where on their way in.
I would have far preferred this option:
Okay, from a previous few posts I have condensed my thoughts on a valid point defense system as an alternative to GÇ£Tracking DisruptorsGÇ¥ for missiles.
Why don't we have functioning, smart, point defense systems? A point defense system that can shoot down drones and missiles? It would actually make far more sense than a "Missile Tracking Disruptor"
The module would be a simple high slot module, not a launcher or turret. This allows it to be fitted in any high slot. The module could either be sized or could have a very unique fitting attribute in that it uses a percentage of the ships CPU and PG meaning it can be fitted to any sized ship. This style of fitting attribute would reflect in the number of point defense batteryGÇÖs fitted to a ship dependant on the overall size of the ship.
The racial Point Defense System (PDS) would then have three different ammo types: Anti Missile Anti Drone Anti Bomb
These ammo types would all deal a "special" type of damage. For arguments sake, we'll call it "Snowflake". Snowflake is a special damage type that is "invisible" to the player. You will never see snowflake damage or resists in any GÇ£Show InfoGÇ¥ window. All items other than missiles, drones and bombs have a 100% resistance to it.
This will prevent PDS being used as an offensive weapon.
Now, the PDS is activated on a target ship, just like defender missiles work now. If you are using anti missile ammo, that ship will require to be launching missiles for it to activate. Same goes for drones. The PDS will then shoot down missiles or drones that the targeted ship GÇ£ownsGÇ¥ effectively.
If Anti Bomb ammo is loaded, it will work exactly how FoF/Auto Targeting missiles work now with the caveat that their only valid target are bombs. This will allow the ship to effectively defend against bombers without having to target the bombs/bombers themselves.
Guess what else all of this would fix? !!Bombers!!
Ammo reload takes 30 seconds which can give windows of opportunity.
It could even be racial!
Amarr point defense lasers would be best vs missiles - instant damage, good range but poor tracking vs drones at short range.
Caldari point defense missiles would be the "all rounder". Okay vs drones and missiles due to not requiring tracking but travel time
Galente Point Defense Blasters would be best vs drones - poor range but excellent application and damage
Minmatar Point Defense Guns would be another all rounder but lower projection with higher RoF.
I can't tell you how much I would love a Destroyer hull fitted out with point defense flying amongst the fleet performing the "Screening" role. You could even have a T2 version!
Yes, a fleet of battleships protected by a squadron of point defense Destroyers would be immune to bombers.
Also, Destroyers are squishy so it wouldn't be difficult to clear the field of enemy Point Defense.
It would actually create a lot of new game play that is extremely newbro friendly as any fleet commander will want some screening destroyers in his/her fleet.
Que fleet commanders screaming "POINT DEFENSE! POINT DEFENSE!" when they see bombers decloaking and the newbros flying Defense Destroyers (GÇ£DDGÇ¥GÇÖs or GÇ£Dee DeeGÇÖsGÇ¥) screening the fleet hit their PDS modules that were pre loaded with anti bomb ammo.
If you're the newbro who saves the fleet of battleships from the bombing run you will be sat there with a massive erection smile. |